VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, Gaming and VFX.
VIEW 2013, from 15th to 18th October in Torino, will continue to focus on exploring the increasingly fluid boundary between real and digital worlds. Through lectures, meetings, tributes, exhibits, screenings and demo presentations VIEW will reveal the new digital frontier sweeping from cinema to architecture, from automotive design to advertisement, from medicine to videogames.
This year Roger Guyett, ILM’s visual effects supervisor will present at VIEW Conference his last work with J.J. Abrams’ blockbuster re-imagining of the legendary Star Trek franchise, Star Trek – Into Darkness. For this effort, Guyett again received Oscar and BAFTA nominations as well as a VES nomination for Best Visual Effects in a Visual Effects Driven Feature.
Roger Guyett joined ILM in 1994 to work on the groundbreaking computer animation in Casper. He was a principal member of the team that produced over forty minutes of 3D character animation, marking the first time in cinematic history that a leading role was played by an entirely synthetic actor.
In 1995, Guyett led the technical direction of key sequences in Dragonheart, where ILM’s proprietary facial animation software brought Draco the CG dragon to life. As computer graphics supervisor on Twister, he oversaw a team of digital artists that created stunning images of one of nature’s fiercest weather events. Three years later, Guyett was recognized with a British Academy Award (BAFTA) for his innovative work as co-visual effects supervisor on Saving Private Ryan. For his work on Harry Potter and the Prisoner of Azkaban, Guyett earned both Oscar and BAFTA nominations and won the Visual Effects Society Award for Best Visual Effects.
In 2009, Guyett was named to the PGA ‘Digital 25: Visionaries, Innovators and Producers List’ by the Producer’s Guild of America which honors those who have made the most vibrant and exciting contributions to the advancement of digital entertainment and storytelling.